I am beside myself as I share that we’ve combined forces with Blizzard Entertainment and Glass Cannon Unplugged on the long-term tabletop gaming program for DIABLO.
Diablo was one of my first true loves as a gamer. I’ve been playing Diablo since day one, and they were transformative experiences for me and my all-consuming obsession for gaming as a medium for storytelling and world-building. The sheer fact that the hero of Diablo 1 (no spoilers) endures such a dramatic and unforgettable arc by the end of Diablo 2… it just absolutely blew my young gamer’s mind, and it redefined what a video game series could aspire to do and achieve over time.
Over the next few years, GCU and I will plunge Diablo‘s soulstone into our own hearts and minds, working tirelessly to do this beloved franchise and fictional universe justice at game night. First with a tabletop roleplaying game debuting at BlizzCon 2024, then with a co-op adventure board game debuting the year after.
My life continues to compile one surreal, humbling honor after the next, and the opportunity to work alongside my friends at Blizzard and GCU and contribute to one of my favorite game series and fictional universes ever… I have few words to share aside from joy and gratitude.
If anybody adores Diablo as much as I do, please visit the official website and sign up for our newsletter, as subscribers will receive the opportunity to participate in closed beta tests and provide the meaningful feedback and inspiration we need to make the very best version of these games together.
Looking forward to working and playing in Sanctuary with you all for years to come!